QuantumSequencer updated – new MIDI sequencer from Tony Saunders gets its first tweaks

Download from iTunes App StoreAs I noted a few days ago, QuantumSequencer (from developer Tony Saunders, who bought us midiSequencer some time ago) is now available on the App Store.


If you are familiar with midiSequencer then you will soon see the heritage of QuantumSequencer…  and, I suspect, know very quickly whether the new app might be something that will appeal. QuantumSequencer is obviously build on the underlying principles of midiSequencer but, as well as some considerably work under the hood, it expands upon that concept and the most significant additional feature is that it allows you to run multiple sequencers at the same time.

In creative terms, that’s quite a big deal because it obviously makes it much easier to work with multiple synth/virtual instrument sound sources and create much more complex compositions as a result. Individual sequences within a project can be any step length up to 64 steps and, by default, you can have as many as six tracks running within a project…  but this is apparently expandable up to 24. Tracks can also have up to four sub-sequences defined (called Parts) and this allows you to develop additional variations.

QuantumSequencer – a multi-track take on Tony’s excellent/quirky midiSequencer concept.

As before with midiSequencer, the level of detailed control and sequence programming options are pretty mind boggling. This includes per-step programming options for MIDI channel, note, velocity and various MIDI CCs. There are also options for transposing, setting key/scale combinations, adjusting how the sequences are looped (plenty of interesting options here) and various ways to adjust the feel of the sequences.

Anyway, as is not uncommon soon after a new release, the first update – v.1.1 – has appeared pretty swiftly and addresses a few minor issue in the initial release. In this case, there are a few bug-fixes to the synchronisation options, some changes in how the settings can be configured, additional in-app help to get new users started and some minor tweaks to the iPhone UI. Tony is also keen to point out that, while the app will run under iOS9.3, iOS10.2 is required for use via Audiobus 3.

The app is launched at a pretty modest price point of just UK£7.99/US$7.99, is universal and will run on pretty much any iOS hardware that supports the required iOS version and is just a 67MB download. The app includes some build-in help options and also has a link to a brief introductory PDF manual (that’s worth a read even if you do know midiSequencer). Tony has provided a couple of demo videos below so give those a view to see what’s possible and then hit the App Store download button to find out more.


Download from iTunes App Store

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