iDensity update – apeSoft’s multi-stream granulation app gets AU support

Download from iTunes App StoreiDensity logo 2Developer apeSoft will be familiar to many iOS musicians through their various iOS music apps and their obvious close collaboration with Amazing Noises and their various iOS music apps. Between these two developer names, I’ve reviewed apps such as apeFilter, Sparkle, Dedalus, apeDelay and DubFilter and, if you have encountered any of these apps then you will know that apeSoft don’t really do ‘conventional’.

However, apeSoft also don’t just do audio effects apps…. they also have a line of iOS ‘instruments’ and/or synths; iDensity, Stria and iPulsaret. These apps are a little more orientated towards ‘playable’ instruments and, while I reviewed iPulsaret some time ago abut have never quite got around to full reviews of either iDensity and Stria. However, both are exactly what you might expect given apeSoft’s track record; unconventional sounding in a very functional user interface. If experimenting with sound is your thing, then these are apps for you.

iDensity – not for the faint-hearted but great for experimental sound designers :-)

Originally, iDensity (UK£7.99/US$7.99) shipped with just a single ‘granulation stream’ but now you get a total of six granulation streams to play with at the same time. These six audio streams can be combined and then you get the usual (well, usual for apeSoft) effects and audio scrubbing features. The end result is all sorts of weird and wonderful noise.

Anyway, v.3.0 of the app arrived on the App Store earlier this week. This brings the usual fixes under the hood and the Audiobus SDK has been updated to the latest version. However, amongst a few other changes, the highlight new feature is that iDensity now includes AUv3 support; if you want to embed the app as either an instrument or as an effect (you can process external audio sources through the app’s various options) into a suitable AU host, that’s now possible.

… and now with added AU support :-)

I’ve given this a bit of a workout within Cubasis this morning. All seems to work well and the AU interface is pretty neat considering just how deep the app is. And, yes, you can run multiple instances of the app under AU….  providing, of course, you can hold on to your hat and cope with just how bonkers the sound might get.

I have to say that iDensity is perhaps a bit abstract to get daily use in my own music workflow but more experimental/ambient/sound design folks will find it fascinating I’m sure. That said, if your into sound design or more experimental forms of electronic music making, any of the apps within the apeSoft catalogue are worth a look. However, with iPulsaret, iDensity and Stria, you could have a lot of sonic fun. Perhaps not apps to leave with a small child in a dark room (they could sound too scary!) but, used by responsible adults, capable of some amazing noises….


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    1. ConfusedKitten says:

      I must admit I’ve always been intrigued by this developers ‘noise’ software, they seem like they’d fit really well with Igor Vasilievs ‘Interesting Noises’ collection (SoundScaper/FieldScaper) and I have to admit I’ve not taken the plunge on Granular Synthesis on iOS as yet. It’s a really interesting synthesis technique though and I’m excited to see how it develops (with it having a strong colleration to time stretching algorithms like Elastique etc). It always makes me wonder what new synthesis techniques might appear in future!? How much fun would it be to invent one! I’m sure IRCAM will get there 1st anyway! ;) One things for sure this developer makes some really interesting and original experimental software! I’m only just tentatively getting into noise exploration (as a musical interest) as I’m definitely a synthesis puritan; but I can see myself adding ApeSofts noise tools to my collection in future regardless!

    2. ConfusedKitten says:

      Having had a read up on iDensity/iPulsaret (as well as Stria/Sparkle for that matter) I just wondered if there’s any users out there of ‘iDensity/iPulsaret’ in particular that can explain the key differences between the two (they appear to be somewhat similar) with iDensity having 6 streams (seeming to be the main difference)?

      I’m definitely interested regardless as I think they will be a valuable asset to experimental noise creation (they’re all interesting and unique) but I just don’t fully understand the main difference between those two as there’s seemingly some crossover (at a glance at least). As such, any help/advice by a user of them both is appreciated!

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